In Between

Role: Design & Develpoment

Tools: Unity, Xcode, Illustrator & After Effects

Date: Jun 2016

“Light is meaningful only in relation to darkness, and truth presupposes error. It is these mingled opposites, which people our life, which make it pungent, intoxicat- ing. We only exist in terms of this conflict, in the zone where black and white clash.” - Louis Aragon

“inBetWeen”is a replayable, narrative platform-puzzle game for casual, web and mobile gamers.The game mechanics allow players to get into both black and white worlds by using the “shift” function. In the game, the whole world is like limbo and the boy is trapped in-between this black and white world.The chracter, a little boy is an avatar of the player.The story is begin with a dark and peaceful world, which is the boy’s inner world. The player will reinforce and explore their logical thinking and spatial imagination of positive and nega- tive forms to solve the puzzle by travelling between black and white worlds.

Inbetween on the Thesis Exhibition 2016
Handmade 3D paper cutting poster
Level design sketch
Level 2
Level 3
Level 7
Level 10
Playtest on PLAYTECH event, Spring 2016 / Demo Day, May 2016 / Thesis Exhibition, May 2016